When all the pieces fell into piece…

The first ever game from Developer Sandfall Interactive Clair Obscur: Expedition 33 turned out to be a massive hit garnering both critical and commercial acclaim, whilst being a strong front-runner for the category of ‘Game of the Year’ at The Game Awards hosted by Geoff Keighley.
Who would’ve thought a relatively small team from France would captivate the world and deliver such an incredibly moving and dynamic video game.
This is my ‘Game of the Year’ and I shall try and give some brief points as to why this game impacted me the way that it did.
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1. SINCERITY:
The premise of this game is that a group of Expeditioners are trying to eliminate ‘The Paintress’ who writes a number, with all the people below the given number vanishing. The Number starts from 100, and so Expedition 33 are the next group of people to battle against this brutal existence and coming to terms with their mortality, as they venture beyond their home to defeat ‘The Paintress’ once and for all.
What really grabbed me from the beginning, was how the game took a sincere approach in showcasing flawed and complicated characters, whilst portraying a great sense of humanity juxtaposed with the deep sense of melancholy and sadness. The world is grim but also beautiful, and it is the case where the characters are written in such a careful manner to be both grounded and believable not being a parody of itself.
The story delivers because of how you as the player are slowly unravelling all its secrets through active participation, coupled with great character building moments with your party members. The game has a message and set vision and does not waver in really tackling the themes it explores such as grief, love, light and dark. All the elements of the story work in tandem because the game knew where it wanted to begin and where it wanted to end, not being bloated and tiresome as RPGs can end up becoming.
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2. RHYTHM:
What I mean by ‘rhythm’ is that the game reminds me of a full blown ‘Rhythm Heaven’ RPG game where you are actively rewarded for being able to correctly ‘dodge’ or ‘parry’ (dealing a counter attack if timed properly). The dynamic gameplay is enchanting with excellent character animations and that despite it being a ‘turn based game’, there is that level of active participation and awareness that is the opposite of static gameplay. Being able to time your inputs correctly to deliver sustained pressure and damage to your enemies, is both exhilarating and highly addictive. You are actively incentivised by a gameplay system that rewards calculated risk and aggression, whilst also accommodating different playstyles.
What does slightly bother me is how the user interface can be a bit too overwhelming at times and cluttered. This is apparent when looking at Pictos, which are multiplier buffs you can equip to your party members.
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3. ART DIRECTION and SCORE
Expedition 33 excels in how it can transport you to various different biomes and locations with its own distinct feeling. The game is beautiful with stunning art direction, which allows for greater immersion. The art direction makes the game really stand out and be in line with how the Developers wanted to create a mature story with fantastical elements.
Yes I cannot forget about the newly discovered video game composer who was found in a random forum: Composer Lorien Testard. He allowed Expedition 33 to have a soul with such groovy, upbeat and downright brutal scores that elevate the atmosphere and really set the stage in whatever gameplay section you are in. All these ingredients fuse together to elevate an otherwise great RPG into something that is timeless.
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There are so many other things I could possibly mention.
But I urge you to check out this game because it is in my opinion, a generation defining RPG that is greater than all the sum of its parts to deliver such a raw and engaging story that never outlasts its welcome.
This game is in the pantheon of RPGs that are best in class, to provide such a memorable and unforgettable experience.









